The most exciting next-gen news yet have just dropped. This news come in the form on a beautiful tech demo which shines a light on the next generation of games. In addition to that, all of it was real-time gameplay running on a PS5.
Next-gen lighting is here
One of the main focuses of next-gen is realistic lighting. Because of that, this demo completely showcases how dynamic lighting with realistic bouncing completely changes a scene. This is all achieved with Lumen, a new system in the Unreal Engine 5. Lumen is all about dynamic global illumination, realistic and instant light bouncing. In conclusion, this lead to more beautiful, cinematic and realistic scenes in games.
Artist rejoice! Importing high quality assets without compromising on their quality is now way easier. With the help of Nanite, a technology in Unreal Engine 5. Because of this new systems allows for cinematic assets that make up a scene in a game be easily imported in their full glory. In other words, no more lowering the quality, optimizing the assets or any other time consuming work. They called it “Art that just works”. To sum up, this means every part of a game will just look a whole lot better.
Next-gen demo was just beautiful
Firstly, I want to say why is that demo not a real game? Always, this is the single most disappointing thing with tech demos. I just wish that incredible work of moving art is a real game. In the beginning, the mysterious vibes it gives makes me want to learn more about the world. Additionally, the ancient magical temple architecture pushes me to explore every little nook and cranny. Not to mention that amazing aerial finale. The flying scene just left me in awe, I was just soaring along with the protagonist. Following in her excitement as she cut through the wind and jumped from rock to tower.